Dead rising 4 where to find drawings. at the very beginning, he decided to take me back to the roots and again drive me into the endless halls of the Willamette shopping center. The big sandbox of the last part is much nicer to me, but it’s time to figure out whether a new one is worth the candle

The so-called prologue of the game is linear and is intended more to introduce the main character and the mechanics of the game. After completing the cutscene, go to the gate and use the key there.

Sneak past the guard and move on, when you approach the soldiers torturing people, take a couple of pictures and move on. When you approach the yellow marker on the map, a cutscene will play and you will have to kill the zombies. After that, pick up the key on the ground, also don’t forget to restore your health, to do this, look around the room and take medicine.

In the next room you need to defeat a large group of zombies to open the door to another room. There will be new weapons behind the door behind you, as well as some items to craft them. After exploring this room, go through the glass door that opens.

Kill the zombie that attacked you, and then open the door in the corner of the room. Once you get to the laboratory, search the room and take a couple of pictures of the device. After taking the necessary pictures, go to the next room, passing through the corridor. It will be very dark here, but the camera has a built-in night vision device. Use this camera function to walk up to the monitor and trigger a cutscene. After its completion, exit the room through the opened door. Analyze the door panel to open the door. Another cut-scene will follow. After looking at it, go to the control panel and drop the meat, then activate the oven to burn the zombies.

Now your path is clear, go through the test chamber into the next room. Once inside the laboratory, take a few pictures of the marked areas again. After taking all the pictures, follow your companion through several rooms, the final cut-scene of the prologue will start. After it, you will have to get out of the base, breaking through crowds of zombies.

Case #1: Piece goods

After a long cutscene, you will find yourself in the middle of your helicopter crash, and zombies are already approaching you. The first thing you need to do is arm yourself. Good weapons can be found in metal cases, but no one is stopping you from taking a brick or a guitar from the store counter. Having picked up a weapon, find your partner - Brad, he must be protected from the advancing hordes of zombies. This is quite simple to do, the main thing is not to move far from your companion.

After fighting back, talk to Brad, after which he will make an appointment for you at a local hotel. After the dialogue, go to the indicated location, your goal is indicated on the map with a yellow marker, and along the way you can meet civilians or collect new drawings. Having reached the hotel, talk to Brad and Connor, after which you will have to repel the attack together. Before the battle, look behind the counter, you can find a good drawing and supplies there.

After clearing the room, follow Brad to the security room, and then go through the corridor to another part of the hotel. Move towards the racing track, in this area you can find a blueprint for small cars. After upgrading your vehicle, make your way through the shopping center to the marker. On the way you may meet marauders who are mocking people, eliminate them and move on. You can also take a photo of the zombie crowd along the way for your report. Finally, when you reach the marker, you will trigger a cutscene in the corridor, after which you need to eliminate all the zombies in that area. After dealing with the zombies, go to the shelter. Here you need to conduct a little investigation, namely, take photographs of the books, the map on the board and the laptop (use the camera for orientation, it will mark the necessary items). After photographing all the items, use the laptop to complete the investigation.

Before leaving the building, inspect it for medications, they may be useful to you in the future. Now go to the medieval department of the shopping center, fighting off hordes of zombies along the way. The only passage into this area will be blocked by enemies, but you can talk to them. During the dialogue, the main character will anger the knights, and they will open the gate, but you will have to deal with them. This is quite simple to do, although they are dressed like knights, they die just as quickly from a couple of blows, like ordinary zombies, but it is advisable not to let them get close to you. Having dealt with them, explore the area and move on. Having got out into the street, you will be met by seriously armed soldiers; it is better to fight them with firearms, but if you don’t have one, you can lure them into the room and kill them there. After the ordinary soldiers, thugs will rush at you; you can deal with them using grenades or Molotov cocktails. After defeating them, search the corpses and pick up more powerful weapons.

Moving to the next location, a new investigation will begin. You need to: photograph the organs located in the center of the location, and then go to the tent and use the camera to open the door, photograph the body behind it, now return to the street and go to the tent, which is located on the opposite side of the site, there you can photograph the files and photographs on the table.

After all this, return to the center of the site and talk to Darcy.

Case #2: Assault on Main Street

After watching the cutscene with the results of your first case, go to the yellow marker and continue along the parking lot. Arriving at the place, you will find a surviving Jessa and an ATV, and there will also be a drawing nearby. Use the drawing and upgrade the vehicle, then leave the garage. Using the mini-map as your guide, drive to the marker, but crowds of zombies will stand in your way. Killing them is quite fun, but they can ruin your transport quite quickly, so it is better to go straight to Obscuris. Once you arrive, enter the building and talk to Paula. After which another investigation awaits you in a dark room. Use the night vision device, take pictures of the files on the table (at the back of the room), then open the locker and take pictures of the files and finally the map (located next to Paula). After finishing the investigation, exit the building and go to the pharmacy.

Once you get there, go up the fire escape (on the left side of the building) and go inside the building, where there will be another investigation. Take a photo of the body on the wall, and then go to the back of the apartment. Use the analyzer to analyze the print on the bookshelf, then open the secret room and take pictures of the boxes. Now all you have to do is photograph the blue cards above the table in the kitchen and listen to the dialogue on the radio, this will complete the investigation. Now go to the fire station. Go up the stairs, on the top floor find a place where you can go down to the first floor. After going down, pick up a suit and deal with the zombies. Next, you need to take a photo of the map next to the fire truck, the parts nearby and another hanging corpse. Then go to the landfill.

On the spot, talk to Paula, and then enter the landfill territory, which is patrolled by armed soldiers. It is not necessary to kill them; you can easily sneak past the guards. If you do run into soldiers, stand in a busy shelter and shoot the advancing soldiers for a long time. Having reached the indicated point, a cut-scene will begin. After completing it, defeat the Flamethrower, if you have a lot of weapons, he won't be a problem. After defeating him, talk to Paula and go to Westridge.

When you reach the bridge, a long cut-scene will begin, after which you will talk to Isaac. After finishing the dialogue, search the house and go outside, get into the car and drive to the indicated point. There, you and Hammond need to eliminate several squads of soldiers; after eliminating them, there will be a short video. After that, head to the next point, eliminate the soldiers there and enter the building. Using your night vision, turn on the light to the left of the stairs and free Darcy, who is tied up in a chair.

After talking with her, take a picture of the documents on the table, then turn on the projector and take a picture of what it shows and lastly, take a picture of the board on the left side of the screen.

After going through the door, you will be taken to the platinum, where you will find Lieutenant with his minions. It won't be difficult to defeat him. First, find a convenient shelter and eliminate the soldiers, and then kill the boss. Once you defeat him, the case will be closed and you will move on to the next one.

Case #3: And then it all started...

After starting a new business, get into the car and go to the marker. Soldiers will stand in your way, you can just drive past, drive further through the gate, but you will have to open it first. Next, there will be zombies on your way, driving around them will be problematic, quickly get through them. Having arrived at the indicated location, talk to the survivor who is sitting near the building, then go to the shelter (further along the road, through the gate) and find medicine there. Before you go, it's better to find some kind of transport, because there will be a crowd of zombies and it won't be easy to break through them.

Once you find the morphine (found on the top floor), give it to the survivor in exchange for information. After this, a new investigation will begin. Take photos of the wreckage near the trucks and the corpses on the wall. Having completed the investigation, talk to the survivor again, and then we go to the next goal marked on the map. Following the trail of debris will lead you to a railroad track and then through a tunnel into an underground complex. Here you need to follow the monster, clearing the rooms from zombies along the way. You'll eventually descend into a small arena where you'll fight a strange zombie. It's quite easy to defeat him, just attack him with a fast weapon and don't let him get close to you.

After defeating him, you will go outside. Get in the first car and go to Dr. Blaburn. The doctor's shelter was surrounded by Obscurus soldiers; they must be eliminated, and then enter the house to trigger a cut-scene. After talking to the doctor, take pictures of the photographs on the table, and then follow the doctor through the house. Don't miss the costume along the way. Exit through the garage and go to the next location, which is marked on the map. With a new and improved suit, it will not be difficult for you to kill a horde of zombies and reach the winery. Having reached it, go down to the laboratory, following the marker on the mini-map. Here you need to take pictures of the files on the table and what is in the safe. After finishing the investigation and watching the video, all you have to do is survive for some time. This is quite easy to do, since zombies attack in small groups and easily die from a couple of blows. Having withstood the onslaught of the infected, exit through the door and watch the last cutscene of this case.

Case #4: Super Zombie Caulder

The new business will begin with the fact that you need to leave the winery, get into the car and go to the billiard room. Upon arrival, clear the building from zombies, then go to the military base. Hammond will be waiting for you there; together with him, find a weak spot in the wall (using a camera).

Pick up explosives and blow up the place you found. After this, you will have to fight off the advancing soldiers. Having fought back, pick up the exoskeleton and go to the communications tower, killing soldiers along the way. Thus, you will need to create sabotage in several more places of the military base, and then quickly leave it and go into a building nearby (it will be marked on the map). After going through several rooms, you will find yourself in the gym, where you need to take a picture of the control panel near the zombie, the documents on the table and the box in the prison cell. After the cut-scene, aggressive zombies will attack you; you can quickly get rid of them using explosives. Having dealt with them, go down the stairs. Having found the room with intelligence data, take pictures of the broken container, server and blood on the box (first turn on the analyzer).

After the video, turn on night vision, find the key card for the door and leave the laboratory. Once you open the door, you will begin a boss battle with the Fountain. Easy to kill with a couple of bombs or gunfire, but be wary of her grenades and kicks. Defeating her will trigger the final cutscene of the case.

Case #5: Person of the Year

Having started a new business, escape from the military base, which is filled with zombies. After getting out of the zombie environment, get into the car and drive to the shelter marked on the map. Once you reach the marker, climb onto the roof using the yellow buses. Here you need to do a little reconnaissance of the area. Namely, take a picture of the truck on the right and the corpse on the fence to your left.

After that, go through the gate and go to the control panel to turn off the voltage. Now run into the building and clear it of the remaining zombies. After defeating them, talk to Connor upstairs and go to Tom's farm. On the farm you need to find Hammond, he is in the nearest house. In the right house, Frank will start talking on the radio on the second floor. Meanwhile, open the closet and use the analyzer to open the secret room. There you need to take pictures of the letters on the table, the painting, the gas mask on the books in the corner and the laptop.

After that, go to the cement factory. Your task is to get to the very top of the plant. You will be disturbed by the usual crowds of zombies, also improved ones; to get there, quickly use the exo-suit (heals not far from the entrance to the factory). Having reached the right place, a video will start, and then the battle with the boss will begin - Tom. The battle with him will not be difficult, but his assistants can be annoying with shots from firearms. After dealing with the boss, talk to your partner, take the elevator down and go to the next location. After making your way to Jordan, take the explosives from her and go down into the sewer. As you go down the sewer, you will be attacked by strong zombies, so be careful around turns. Once you reach the bottom, clear the area of ​​zombies and mine the gate. Run further, there will be the same zombies along the way, but it is not at all necessary to kill them. Having run to the indicated place, a cut-scene will start, after which you will really have to run from zombies and from fire. Eventually you will emerge from the sewer.

Case #6: Zombie Master. THE FINAL

At the beginning of this task you will have to catch up with the fleeing Vic. Try to keep up with her and not be distracted by the zombies, otherwise she will run away and you will start over. After running almost the entire shopping center behind her, she will disappear behind bars, do not hesitate, run after her through the top floor.

A cutscene will begin in Kishiro Plaza, and immediately after the battle with the boss - Calder. It is better to fight him at a long distance; in close combat he will knock you down and strike you. After a while, Vic will open a store that has an exo-suit and various supplies, but crowds of zombies will also begin to attack you. Put on the suit and use explosives to wound the boss and kill zombies, or use the environment to deal maximum damage to Calder. By taking away half of his health, you can charge your suit with electricity. This will increase your damage, but the boss will also do this, while sending his zombies. In general, the battle can take you from 10 to 20 minutes (the boss has a lot of lives), so be careful not to start all over again.

Having won, a long cut-scene will begin, after which talk to Brad, who is waiting for you outside the door. Before you go further, be sure to replenish your supplies at local stores. Teaming up with your partners, you will need to get out of the shopping center, but at the same time protect Brandon and Vic. Don't skimp on explosives, if you don't have them, take a weapon that hits the area, and don't stray too far from your comrades. After getting out of the market, you will find yourself in the parking lot, where you have to hold out for five minutes until you are rescued. Now the final cut scene and credits. This completes the walkthrough of Dead Rising 4 on the site.

We all remember the journalist Frank West, and in Dead Rising 4 he will again find himself in the very center of a deadly epidemic. A comical attraction with a bunch of zombies. What could be better?

Now let's be clear. Dead Rising from the very beginning adhered to some serious motives like survival among hordes of zombies. Moreover, the further the Dead Rising series went, the more absurd and stupid the murder weapons became, but in the last part, cubes, candy machines and phallic symbols are used (I’m talking about big lipstick, not what you’re thinking about , perverts).

As we know, one fine day the developers changed and the whole mood of the game changed. The appearance of Frank in the new part can be regarded as a tribute to memory or a desire to return to the roots. But if the return of the journalist was supposed to take us back to the good old Dead Rising, then it didn’t turn out very well, to put it mildly. I give this attempt 1 zombie out of 10. The first part had a plot, a time limit, a change of day and night, survivors who had to be dragged on a hump to the shelter and action in battles. This all made the game exciting and interesting.

In the fourth part you have a whole city, a main storyline and a couple of side effects. Alternatively, you can simply run around the city and kill zombies absolutely aimlessly, since the storyline is a journey from one cut scene to another.

Look at West: we are not looking at that purposeful and strong reporter, no. Frank became a clown with a midlife crisis and the occasional good joke. This, of course, is not bad; humor is always appropriate in games and it adds some zest. But if you decide to resurrect Frank West, then damn it, bring back THAT Frank West, not a pathetic parody of him.

Remember, in the first parts you could take a certain number of weapons. We had to decide whether to take a firearm or more clubs. There are no such problems in the new part: separate slots for ranged, melee, throwing and other weapons. Row everything and as much as possible until it spills out of your pockets.

The new developers are now a Canadian studio: Capcom Vancouver. So they focused on the madness, Sad and Gamora. As many absurd and downright stupid weapons and crazy survivors as possible. Yes, we have an open city, vehicles that can be modified and a bunch of blueprints. Maybe the first two hours are interesting, but no more.

And yes, the important point is imbalance. The cruelest. You can find a simple blueprint for a strong and cool thing that you will continue to run with. In this case, all fights with zombies will become tedious and monotonous. Even if we take the bosses, in the third part they showed a little video game that was not devoid of pathos. Remember the crazy fat woman and the masochist with a flamethrower penis. That was interesting, and the battles with them were hellish. Dead Rising 4 is fundamentally different. No pretentious presentations or cut scenes for you. He just came, waved his weapon once and left. Who was that? What is he doing? What is this all for? Unclear.

Summarize. Dead Rising 4 turned out so-so, specifically so-so. It’s absolutely not clear what the developers wanted, what thoughts even arose in their heads and what the hell they accepted.

Photography teacher and photojournalist Frank West, known to many players, returns to Willamette, a fictional town located in Colorado. One of his students named Vic wants to use cunning to lure the teacher to a place where illegal experiments are being carried out on people. At first, Frank is dissatisfied with Vic's actions, but he believes her words.

Later it turns out that there are indeed zombies imprisoned at the facility. The heroes are forced to fight them, after which they find out that many of the bodies in the laboratory have the same appearance. This leads them to believe that zombie cloning is taking place here.

If we compare Dead Rising 4 with previous parts of the game, there is no story-based cooperative gameplay and a timer system. In past games there was a schedule that meant completing tasks with an opportunity to fail. This allowed me to play through the game multiple times to enjoy all its delights and challenges. In addition, in Dead Rising 4, checkpoints have replaced saves. Sometimes the gameplay is interrupted by story-driven animated videos and cutscenes.

Trailer for the game Dead Rising 4

The crafting system and inventory in the new version of the game have been simplified, now the main emphasis is on battles. In the game you will encounter a huge number of zombies and a wide arsenal of weapons that can inflict not only single, but also AoE damage.

The game contains blueprints that allow you to create new items using certain ingredients. As the game progresses, Frank will level up and at the same time open up new inventory slots and skills. Skill points are needed to gain new abilities for survival and combat.

GamePlay games Dead Rising 4

Dead Rising 4 provides not only single player, but also co-op mode for 4 players. It is divided into several episodes with different bosses and tasks.

Dead Rising 4 system requirements.

Video card

NVIDIA GeForce GTX 760 or ATI Radeon R 9 270 X or more powerful

Platform

PC, PlayStation 4, Xbox One

CPU

Intel Core i5-4460 or AMD FX-6300 or higher

Genre

Action, Adventure, Zombies

RAM

6 GB

Manufacturer

Capcom

HDD

50 GB

release date

OS support

Windows 7, Windows 8, Windows 8.1

Official rating 6.5 out of 10,

Custom 7.6 out of 10

The game Dead Rising 4 offers you to fight with the risen dead. To win the zombie apocalypse you will need not only serious preparation, but also the use of all available means to your advantage. One of them is the use of a camera. Want to know why you need this device in war? Read our article!

How to turn on the camera

As in previous series of the game, the camera is of great importance. In the new version, it is improved with two new lenses - Spectrum Analyzer and Night Vision Mode, as well as the ability to take selfies. You can turn on the camera using the right stick. Using the left, up and right keys on the D-pad will help you switch between Night Vision, Normal Mode and Spectrum Analyzer respectively. The left trigger changes the image scale to obtain best photo, and the right one takes photographs. The right bumper allows you to take interesting and sometimes funny selfies.

Take more zombie photos

Use your character Frank's photojournalism skills. This is one of the easiest ways to quickly level up in the game. Before you kill or escape from a large crowd of zombies wandering around, take the most advantageous position, for example, on the roof of a truck, and take a photo with the maximum number of monsters. Try to catch special moments, such as an explosion or the death of a hero. For one photo you can get from 8 to 10 thousand experience points, and in some cases more.

Additional points can be earned by taking photos of the main characters throughout the game. They are called persons of interests, and are recorded in your personal file.

Take selfies with zombies. To do this, you can sneak up to one of them, and by pressing the right bumper, you will receive a photo. Not only is it fun, but it's also rewarding.

Use the camera to complete Dead Rising 4 missions

In the new version of the game, the camera becomes an important tool for unraveling secrets, finding hidden objects and completing the main mission. When you find yourself in a new area, take out your camera and use it to look for clues. Keep an eye on the center of the camera; if it turns orange, you are in the right direction.


The spectrum analyzer is designed to detect secrets. If you turn on the camera and are close to what you are looking for, the grid will turn green and its boundaries will increase the closer you are to the target. Once you find a secret, take a photo of it and analyze whether it is a hidden door or a safe.

A spectrum analyzer also helps in finding Panic Rooms, as they are usually hidden behind false walls and shelves. Use this opportunity, because they usually contain very important collectibles or survivors. You can also easily find and open hidden safes.

Dead Rising 4 is an exciting game whose main character is photojournalist Frank West. He will not only have to survive the epidemic, but also save other survivors, solve mysteries and fight monsters.

In the first five minutes of Dead Rising 4, the action is as exciting as it is absurd. The game begins with Frank West stuck in a bad dream, just like in A Nightmare on Elm Street. He wakes up in a recreation of the Willamette Mall, filled with hordes of zombies. But if you look closely, you'll notice that the storefronts have titles like "Loser" or "Nobody Likes Your Stupid Photos Anyway," a clear indication that the tough photojournalist isn't all that confident in himself, despite his provocative behavior.

The situation gets worse when he encounters a ghostly embodiment of himself inside the nightmare. Frank the Phantom mocks the stupid dialogue and finds from the first Dead Rising. This introduction seems self-deprecating, but it also gives a hint of what lies ahead. As Frank makes his way through the zombies, his weapon changes every time he encounters his tormentor. "We wanted to give people the opportunity to try out some of our combo weapons right away and just have fun," executive producer Bryce Cochran explained as we delved further into Frank's tormenting subconscious.

In just a few minutes, we managed to get acquainted with several types of weapons at once: a sledgehammer-grenade, which makes the undead scatter; a crossbow that shoots colorful exploding fireworks; Electric Axe, a shocking weapon that the developers showed during E3 2016; and many others. However, Cochran said that there will be no automatic switching between weapons later in the game. The team just wanted players to experience that familiar, satisfying feeling of taking down a bunch of zombies at once.

Bigger, better, but still with the same Frank

For Dead Rising's tenth anniversary, the development team decided that Willamette would be a very appropriate setting for a new game. This decision was not just motivated by nostalgia; it still had to wrap up Frank's storyline from the first game. Then he managed to unravel the mystery of the zombie invasion, blaming the government for everything, but no one believed him.

Now Frank West is a college professor, and, perhaps surprisingly, he has never looked so attractive. He no longer looks like a stooped ogre with thinning hair and does not make a creepy impression at all. “We took a look at Frank and updated his look in every aspect,” Cochran explained. “But he’s still a cocky little guy,” added Capcom Vancouver head Joe Nicholls. - With the same sense of humor. It's still the same Frank."

Real speed and fast food

The team behind Dead Rising 4 has been working on Capcom's zombie series since the first sequel. But this time the studio has developed a principle for itself, according to which the game should captivate you faster than before. As a result, Frank's inventory was completely redesigned. You no longer need to spend a long time going through the list in search of the desired item: the interface is now divided into several slots, making it much easier to choose between melee weapons, those that can be thrown, and those that can set something on fire.

"We've made [Frank's equipment] much more user-friendly," Cochran said. "If you pull the right trigger, you'll shoot. If you want to throw something, switch to this option." For now new system seems like a reasonable solution for quickly killing enemies, be they infected or armed survivors. The new interface even has a slot for food supplies. If you pick up something edible, pressing down on the D-pad will instantly restore Frank's health.

Prestige points earned for killing zombies will allow Frank to level up and provide him with access to 107 gradually unlocked special abilities that will allow him to combine weapons faster, make him more accurate and durable, and so on.

Weapons of mass zombie destruction

The team that worked on Dead Rising has always had a special knack for adding completely insane yet convenient combo weapons to the game, and it seems that the degree of absurdity has increased even more in the fourth part. Frank can now build weapons (and vehicles) without a workbench. He still needs to find the blueprints, but he can start working the minute he has all the right parts.

Here is just a small list of inventions that we managed to use during our short acquaintance with the game:

  • A penguin mask that spits ice and allows you to instantly freeze zombies. In addition, you can jump in it and land directly on a crowd of undead.
  • A cross between a card and a machine for delivering something. Can shoot waves of electricity.
  • A car you can drive around the Willamette, made from a hearse and a snowplow. She can scoop up zombies or shoot them, using enemies as living projectiles.
  • Hybrid tractor and wheelchair.
  • A car made from a food truck and a dirt bike.
  • A weapon that can turn zombies into Christmas decorations.

The biggest and perhaps funniest weapon we got our hands on was the exosuit. This powerful thing seems to put the hero into a mode of increased energy consumption. You only have a minute, the timer starts, but now Frank can use weapons that were previously too tough for him. What's even more amazing is that the exosuit can be combined with other items. You can combine it with a Slurpee dispenser and then shoot zombies with brightly colored liquid that freezes them. And this is just one of the possible options.

Playing around with the camera

Since Frank is a photojournalist, his camera has always been an important part of Dead Rising. In the new part it will be somewhat updated. The hero can still take pictures of the resulting chaos to earn prestige points. But now the device has night vision, thanks to which you can explore dark rooms. Or you can use a spectrum analyzer to track blood trails, fingerprints on terminals (this will allow you to get into closed rooms) and discover other secrets of this world.


"Of course, since Frank is a photojournalist, he wants to explore everything as much as possible," Cochran explained. But he can also take selfies, and players will have to decide what facial expression the hero will have. But what we liked the most was the Steathlie feature, which combines the features of a selfie and Frank's quick pose before he deals with the victim.

Bigger shopping center - more dangers

The Villament Mall looks noticeably different in Dead Rising 4. This gigantic building is divided into five sections, ranging from a food court themed after the Amazon jungle to a neon-lit Japanese section filled with references to Capcom characters like Zero and Morrigan.

You will meet many survivors in need of help, but now there will also be hostile people carrying weapons. These degenerates roam around the center, and sometimes we can witness clashes between such evil survivors and zombies. Such collisions can become a situation for you where, by observing what is happening, you only benefit.

But what would a new Dead Rising be without new types of zombies? Capcom Vancouver showed us a few of them, and each category seemed more dangerous than the last. Topping the list are the most common zombies, just as vulnerable as usual. But players will also encounter newcomers, a fast variety of zombies that can transform instantly and act very aggressively, just like the infected from “28 Days Later” or “World War Z.” And finally there are the Evos, even more deadly, capable of summoning and controlling hordes of the undead. They are stronger and faster than the “newbies” and do not appear until certain chapters in the game.

The innovations that Capcom Vancouver chose for Dead Rising 4 seem quite appropriate, but they are just the tip of the iceberg. Stay tuned for much more about this game this month.